In defense of the boring website (sometimes)
Not every page needs a WebGL hero. The most radical thing you can ship is often the one that loads in 400ms and just works.
Not every page needs a WebGL hero. The most radical thing you can ship is often the one that loads in 400ms and just works.

This will sound odd coming from a studio that builds scroll-jacked, shader-driven showpieces: most websites should be boring. A checkout flow, a government form, a hospital booking system — the most radical thing you can ship there is a page that loads in 400 milliseconds and behaves exactly as expected.
"Restraint is a design decision too — it just doesn't screenshot as well."
The craft doesn't disappear in boring work; it moves underground. Type scale, focus order, error copy that sounds human, a DOM that a screen reader can parse without tears. These decisions are invisible when done well, which is precisely why they're hard to sell — nobody screenshots a perfect tab order.
Our rule of thumb: spectacle belongs where attention is the goal — campaigns, portfolios, launches. Everywhere else, earn trust with speed and clarity, then hide exactly one moment of delight where nobody expects it. Boring is a baseline, not a failure. Restraint is a design decision too.
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